You are a lost soul, and you are to find your self or what was remaining of you by finding notes and pieces. You will also see clues to how you can win the game.

Controls: Arrow Keys and "E" for Interact

Theme Implementation : Using the 12 keys in the piano to create the Chromatic Scale

Design Principle Implementation: Signal in my case is the positive key note that plays when you are in close proximity of a trinket, while the Noise comes when an enemy is in close proximity. Both in close proximity determine the signal to noise ratio of either signal or noise is stronger.

VFX Pack Usage: I used it on the Positive and Negative signals, as well as trinkets and death effect.

This is a Gauntlet Entry

GDD: https://docs.google.com/document/d/13CV5Dgh4N80BGNIgofVR7Pp-4t-UNF6Q8aE9YjjbzJ4/...

StatusReleased
PlatformsHTML5
AuthorMeansofa
Made withGodot

Comments

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I like the art style of this and the use of the piano scale to indicate the distance to the objectives. Good work!

Thank you!